In modern software applications, it’s common to have multiple components that need to react whenever something changes, like a weather display updating when the temperature changes, or different modules getting notified when an order is placed. Managing these updates manually quickly becomes messy and tightly coupled. This is where the Observer Design Pattern shines. It provides a clean, event-driven way for one object to notify many others automatically, making applications flexible, maintainable, and scalable.
What is the Observer Design Pattern?
The Observer Design Pattern is a behavioral design pattern used when you need one object (the Subject) to automatically notify other objects (Observers) of changes to its state.
This creates a one-to-many relationship between objects, where the Subject keeps a list of its Observers and notifies them whenever something changes.
Simple Words: Observer Pattern allows an object to publish events and multiple subscribers (observers) to react automatically.
When Do We Need the Observer Design Pattern?
Without the Observer Pattern:
- You would manually call update functions for all dependent objects.
- Code becomes tightly coupled.
- Adding or removing listeners requires modifying the Subject class.
- Any change breaks the Open/Closed Principle.
With Observer Pattern:
- The subject doesn’t need to know who is observing.
- Observers subscribe/unsubscribe on their own.
- Adding new observers requires zero changes in the Subject.
- It's event-driven and loosely coupled.
Real-Life Analogy: Think of it like a YouTube channel is a subject, and Subscribers are Observers. Whenever a channel uploads a new video, the YouTube channel notifies all your subscribers automatically. The channel doesn’t care how many people subscribed or who they are. Subscribers get updates based on their interests.This is exactly how the Observer Pattern works.
Observer Design Pattern Example.
namespace PracticeCode.DesignPattern { //Observer Interface public interface IObserver { void Update(float temperature); } //Subject Interface public interface ISubject { void RegisterObserver(IObserver observer); void RemoveObserver(IObserver observer); void NotifyObserver(); } //Concrete Subject – Weather Station public class WeatherStation : ISubject { private List<IObserver> observers = new(); private float temperature; public void RegisterObserver(IObserver observer) { observers.Add(observer); } public void RemoveObserver(IObserver observer) { observers.Remove(observer); } public void NotifyObserver() { foreach(var observer in observers) { observer.Update(temperature); } } //When temp change notify everyone public void SetTemperature(float newTemp) { Console.WriteLine($"\nWeatherStation: New Temperature = {newTemp}°C"); temperature = newTemp; NotifyObserver(); } } //Concrete Observers – Displays public class DigitalDisplay : IObserver { public void Update(float temperature) { Console.WriteLine($"Digital Display -> Updated Temperature: {temperature}°C"); } } public class MobileDisplay : IObserver { public void Update(float temperature) { Console.WriteLine($"Mobile Display -> Updated Temperature: {temperature}"); } } }
//Observers Subscribe station.RegisterObserver(digital); station.RegisterObserver(mobile); //Observers Notify station.SetTemperature(29.4f); station.SetTemperature(30.2f); //Observer Removed station.RemoveObserver(digital); //Observer Notify station.SetTemperature(32.0f);
WeatherStation: New Temperature = 28.5°C
Digital Display → Updated Temperature: 28.5°C
Mobile App → Temperature Alert: 28.5°C
WeatherStation: New Temperature = 30.2°C
Digital Display → Updated Temperature: 30.2°C
Mobile App → Temperature Alert: 30.2°C
WeatherStation: New Temperature = 31.7°C
Digital Display → Updated Temperature: 31.7°C
- Type: Behavioral
- Purpose: Notify multiple objects automatically when one object changes.
- Relationship: One-to-many
- Helps With: Loose coupling, event-driven architecture
- Key Methods: Register, Remove, Notify
- Real Use Cases: Events, UI updates, stock market tickers, notifications



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